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Tf2 Update February 2/3/2010

Posted Feb 3, 2010

Required updates for Team Fortress 2 and Day of Defeat: Source are now available. Please run hldsupdatetool to receive them. The specific changes include:

Engine
Enabled Steam Cloud support for key bindings and custom spraypaint images
- Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2
Added new Highlander mode.
- 9 players allowed per team.
- Restricts each team to 1 of each class.
- Use mp_highlander (0/1) to toggle off/on: default is 0
Added "bots" to the server's sv_tags convar if the server is running bots.
Fixed a weapon name localization issue.
Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates.
Updated the map CTF_DoubleCross
- Fixed the map not ending correctly when using mp_timelimit.
- Changed to prevent Engineers from building on top of the shack in each base.
Updated the map Arena_WatchTower
- Fixed a case where players could open and get stuck on the starting gates before the round start.
- Improved clipping to prevent people from getting out of the map.
- Optimized the map for better performance.

Tf2 Update - January 28, 2010

Posted Jan 28, 2010

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

  • Fixed a crash during startup for the Linux dedicated server
  • Fixed the hats below being included in the crafting of class-specific hats using class tokens
    • Towering Pillar of Hats
    • Noble Amassment of Hats
    • Modest Pile of Hat

Tf2 Update January 27, 2010

Posted Jan 27, 2010

Team Fortress 2

  • Added 3 new hats that can be worn by any class
    • Towering Pillar of Hats
    • Noble Amassment of Hats
    • Modest Pile of Hat

  • Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
  • Added "Edit Loadout" button to the class menu
  • Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
  • Fixed Snipers being able to shoot enemies through gates
  • Fixed Linux servers not properly reconnecting to Steam when they lose their connection
  • Fixed stickies being destructible before they're stuck to something
  • Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
  • Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
  • Fixed player health panels sometimes using the wrong animations for buffed or low health values
  • Updated the net_showevents convar to be marked as a cheat
  • Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
  • Updated Italian localization strings
  • Updated the custom TF2 fonts with Polish characters
  • Updated CP_Gorge
    • Added more cover outside of the initial BLU spawn area
    • Added a forward spawn for the BLU team after Cap1 is captured
    • Added another access point to the upper level from the front of the RED base
    • Added more cover in the room just before Cap2
    • Decreased RED team's respawn time while they own Cap1
    • Fixed a few areas where players would sometimes become stuck


Community requests
  • Added new options for the Invade CTF game mode flag. Default is 1
    • 0 : No neutral time
    • 1 : Flag goes neutral in 30 seconds (current behavior)
    • 2 : Flag goes neutral in 1/2 the return time

  • Added scoring choice for the Invade CTF game mode. Default is 0
    • 0 : Increment score (current behavior)
    • 1 : Increment capture count

  • Added new inputs to item_teamflag
    • ForceDrop : Force the flag to be dropped if it's being carried by a player
    • ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
    • SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base

  • Added new output to item_teamflag
    • OnTouchSameTeam : Sent when the flag is touched by a player on the same team

Bacon outage

Posted Jan 13, 2010

It's having some issues, Cupcake is on the scene.

Tf2 Update January 13, 2010

Posted Jan 13, 2010

A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include:

Additions:
- Various improvements to Spy disguise and feign death:
- Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct.
- Spies now play the appropriate death cry on feign death based on the corpse that appears.
- Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc).
- Feigning death due to explosive damage now has a chance to gib, like a normal death.
- Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)
- The weapons dropped by feign death corpses now have appropriate physics and collision for their type.
- Combat text for damage done to Spies that feign death will now show the un-modified damage amount.
- Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask.
- Fixed a couple of physics issues on ragdolls created by feign death.
- Added convars to further customize the "play a hit sound whenever you injure an enemy" option:
- "tf_dingaling_volume". Sets the volume of the hit sound.
- "tf_dingaling_pitchmindmg". Sets the desired pitch of the hit sound when a minor damage hit is done.
- "tf_dingaling_pitchmaxdmg". Sets the desired pitch of the hit sound when a major damage hit is done.
- "tf_dingaling_wav_override". Specifies an optional custom wav hit sound. If unspecified, the default ding sound is used.
- Added Medic Ubersaw kill taunt.
- Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and Pyro. All death animations have a 25% chance to play.
- Updated various localization strings.

Changes:
- Removed the clamps on the "viewmodel_fov" convar.
- Added "viewmodel_fov_demo", a convar that controls viewmodel fov during demo playback.
- Force-a-Nature will now correctly knock back players on the ground.
- Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40.
- Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion.
- Increased the rate of the Soldier's Rage generation by 40%.
- Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 10.
- Reduced the explosive damage resistance on the Chargin' Targe to 50%.

Fixes:
- Fixed the Scout's legs twisting out of shape during a double jump.
- Fixed player models popping up and then down when they duck during a jump.
- Fixed Sniper rifle not penetrating friendlies.
- Fixed Bonk! Atomic Punch phase effect.
- Fixed rockets not being removed if they explode in func_nogrenades zones
- Fixed the Sandman being able to bat balls through doors.
- Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt.
- Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc)
- Minor fixes to the crafting UI:
- Changed the item layout in the crafting panel to better fit the backpack panel:
- Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages.
- Fixed the crafting panel next/prev page buttons being hard to use while dragging.
- Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself.

Updated Novint Falcon settings (no effect on non-Falcon players)
- Recoil/Reload force added for the Direct Hit rocket launcher
- Recoil/Reload force added for the Scottish Resistance sticky bomb launcher
- More defined flesh hit force added for the Equalizer pick axe
- More defined flesh hit/world hit force added for the Eyelander sword
- Added swing forces for Eyelander sword
- Added appropriate trumpet forces for Blu Buff Banner
- Added appropriate trumpet forces for Red Buff Banner
- Shotgun reload for Heavy & Pyro changed to feel more appropriate now
- Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update).