Alive-ish Community
Current map
Players (0 / 24):
What makes us
Steam Community
Chat logs
Demo files

State of the Sandvich: November 2014

Posted Nov 20, 2014

[sample text]


So Halloween's come and gone, and as I mentioned, discussion post on how Oatmeal's been dead.  Here ya go.


Us admins have been having discussions amongst ourselves, and even that's been at a standstill.  Initially we were discussing how we could tweak the server.  Stuff like reducing downloads, enabling random crits.  Couldn't come to an agreement on some aspects.


We discussed the possibility of making group event announcements along the lines of "Come play with us!".  It was dismissed as being kind of spammy.


We debated on running a CS:GO server.  That was quickly shot down, considering there isn't much demand for custom servers in that playerbase.


We also had that secret project I was hinting at.  I gave it some thought.  And then some more.  Ultimately, it would end up only catering to a small niche of people, and as fun as it would've been to run with the idea, I decided to can it.  It wasn't worth developing.


So things have been a standstill for a long while on that front, and so now I'd like to hear what the rest of us thinks.


Do you have any suggestions on what we should do as a community?  Do we care about having new people playing on Oatmeal?  Are we content with having our little corner of the internet stay as it is, regardless of TF2?

Nom Update: Scares, Spooks, and Ham

Posted Oct 28, 2014

And we are live!


And so are the skeletons! Oh my god why are they alive
It's time for the third annual Nom-Nom-Nom.Us Halloween Event, and have we got something in store for you!

An update to has been released. The update will be applied automatically. The major changes include:

The Spookening has been released!

  • Mapcycle has been switched to the Halloween cycle.
  • Added a few spooky modifications to gameplay:
    • Bazbo barrabus! Spellbooks have been distributed on different maps.
    • Rise From the Dead: There is a low chance of a skeleton spawning where you die.
    • Ghost Mode (Redux): When you die, you will become a ghost until you respawn.
    • Grave News: On a domination or revenge, a gravestone will spawn where that player died.
    • Bosses set to spawn on different maps. If you don't cap, you're in for it.
    • Spin the wheel! The Wheel of Fate is now implemented on maps that aren't Ghost Fort.
  • Balance changes:
    • Increased spookiness of skeletons by 33%
    • Decreased spookiness of ghosts by 15%
    • Player sightings up 40%
  • Updated localization files

Thanks to everyone that joined in to make the spookies happen!

Something Spoopy This Way Comes...

Posted Oct 1, 2014



... Not quite scared yet?  Well, we've got stuff going on in the back, and the witching hour is almost at hand...
So what if I told you this:  Nom's coming back from the dead... soon!  Are you thoroughly spooked now?
(Also, happy October, guys!)

Enough Beating Around The Bush

Posted Sep 7, 2013

As I mentioned in the previous two threads, we have been working on things here, and finally, the main event has happened.

We've finally made the last leap to the new server, and upgraded the forum to boot! Take your time to get to know the new features, and let us know of any issues. We'll work on setting up a few of the finer details too.


The current theme is the default for IPB, and while it does the job, I'm sure most of us would prefer Thoreau back. That's in the works, and we should have that up soon™ as well.



Watch Your Step In Here, I Spilled Some Beans

Posted Aug 15, 2013

Posted Image

So I'm sure you've all read the previous announcement thread about Oatmeal. Here's stage 2.
Soon™, we'll be moving the website over there too, as well as upgrading from our current forum version, 3.1.4, to the latest version of the forum software, 3.4.5. It has a lot of neat additions that will make browsing threads a lot more fun and efficient.

However, as it's such a massive jump, there are a few minor changes that are going to happen during the upgrade process that you all should know about before the upgrade.

  • We will no longer have both an avatar and a profile picture. Everyone will need to make sure the picture they like the most is set to their avatar.
  • The forums will work slightly differently, and there will be an adjustment period. I'll make sure we have a thread up in feedback for everyone to post their findings.
  • All of our banners will need to be adjusted to have a soft left edge in addition to the soft right edge. If you've made any banners and want them to continue to be used, I'm talking to you guys.
  • A few of our settings will also need to be adjusted for some time after the upgrade, please bear with us as we get everything working nicely.

Overall I feel this will be a change for the best, and I'm really looking forward to improving our community with this change. Go ahead and post any questions or concerns you guys might have here, and I'll do my best to answer them.